Puzzles and games that teach the mind to think
Fire and Ice
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Mystic struggle for a great line of power. A new move gives depth and fluidity to this game of few rules, on a board of extraordinary symmetry. ICE, born where FIRE has receded, in turn moves leaving a new element of FIRE in the wake. The game “FIRE and ICE” begins when the universe captured within this mystic talisman is disrupted by a central element of FIRE. FIRE, the active force, moves first, leaving ICE in its former place - thus restoring balance, but forever breaking symmetry. And so, FIRE and ICE continue in their fateful dance, choosing at each turn which elemental piece will channel their action: a piece whose options must be limited to either the free points of its own Island of Power, or an identically positioned point on another Island. Theirs is a struggle to determine the destiny of the universe by controlling 3 Islands of Power lying along one of the 7 “Great lines of Power”, while the free points of this finite universe relentlessly fill. One will prevail. balance, but forever breaking symmetry. Ice, born when Fire has receded, inturn moves leaving a new element of Fire in it’s wake. Part of Puzzles and Games.  | |
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