Quick! You've got a minute - and "25 Words or Less" of clues - to get your teammates to say the five words on your card. Say anything you want, yet every word counts! You say "Italian pie." That's two words gone. Your teammates shout out "Calzone" - wrong answer - and time is slipping away! So you try "Cheese and pepperoni" - three more words. Your teammates say "Pizza" - yes! You're on to the next word. Get them to guess all five words in less than a minute and in "25 Words or Less" and your team wins the card. Fail and your opponents get it! Win ten cards and you win the game. But wait - there's a twist. To get the card, you have to bid against an opponent. Low bid controls the card. How low will you go? 19? 16? 11? Be bold, yet remember: every word counts! Contains: More than 550 sets of word challenges, countdown game board and sand timer. THE GAME RULES IN BRIEF You’ve got one minute to use and twenty-five words or less of clues to get your teammates to say the five words on your card. If you get your teammates to guess all five words in less than a minute AND in twenty-five words or less of clues, your team wins the card. If not, your opponents win the card. Win ten cards and you’ve won the game. CONTENTS 288 cards, card tray, one-minute sand timer, game board. SET-UP 1. Place the game board in the centre of the table. Take nineteen cards from the card tray, sight unseen, and put them on the middle of the game board, face down. 2. Divide into two teams. Each team needs at least two players, although teams do not need to be of equal size. 3. Each team elects one player to be the "clue-giver" for the first round. 4. Decide if you will use the blue words on each card or the black words on each card. (Be consistent throughout the game). Select the top card from the deck. Two opposing clue-givers (one from each team) now jointly study the card for a moment, being careful not to reveal the card to any of the other players. The clue-givers now bid for control of the card. Bidding begins at twenty-five clue words. The player who bids the lowest wins control of the card. The player who loses the bid serves as" judge." Example of Bidding for a Card: Team A clue-giver says: "I can do this card in 25 words." Team B clue-giver says: "Well I can do this card in 24 words." Team A clue-giver says: "I can do this card in 19 words." Team B clue-giver says: "Okay, you’ve got 19 words to do it in." Team B clue-giver (who didn’t win control of the card) is now the judge. 5. The judge takes the sand timer and places it on the number on the game board which corresponds to the clue-giver’s bid, in this case "19." 6. You are now ready to play the first round of the game. GAMEPLAY The judge turns over the timer and the clue-giver begins to give word clues to his team. The judge moves the timer one space for each word the clue-giver says. The clue-giver should give concise clues to get his teammates to guess each word. When giving clues, clue-givers are not allowed to say "rhymes with", "sounds like" nor are they allowed to use gestures that suggest the answer word. For example, you cannot point to your lips to convey the word "lipstick." Clue-givers are not allowed to use any part of the answer word as a clue. For example, you cannot say "fights fires" to convey "fireman". If a "no-no" is committed the card is forfeited and "won" by the opposing team. Clue-givers can jump back and forth between the five words on the card - you do not have to do the words in order. Teammates who are guessing clues can all shout out answers simultaneously - it is not necessary for teammates to "take turns" when guessing. Remember: The judge counts every word the clue-giver says, even if the clue-giver repeats words already spoken. Examples of clue-giving: For examples of how to give clues to your teammates, please flip this card over and refer to the illustrations. The round continues until: 1. The clue-giver’s team guesses all five words on the card before passing zero on the game board and before running out of time, or 2. The clue-giver’s team passes zero on the game board, or 3. The clue-giver’s team runs out of time. SCORING and WINNING THE GAME If a team correctly guesses all five words they score by keeping the card. If a team fails to complete the card, the opposing team wins the card. The first team to accumulate ten cards wins the game. PLAYING THE NEXT ROUND Play the next round as you did the first. However, choose a different player on each team to be the clue-giver. Important Note: When the timer reaches zero on the game board the clue-giver must stop saying clue words, but - if time remains - the clue-giver's teammates may continue to shout out guesses. If the clue-giver says more words than bid, the opposing team wins the card. Part of Puzzles and Games.  | |