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    SOLD OUT - Jurassic Jumble

    6480SOLD OUT - Jurassic Jumble6 to 106
    49.95

    The game includes 8 latex bones, 83 cards and instructions. There are 81 dinosaur cards featuring the 9 dinosaurs, each made up of 9 bone groups. The last two cards in each deck are 1 Fake Bone Card and 1 Paleontologist Card. Each game also features a booklet of Fun Dino Facts for everyone to learn and enjoy. To begin, create a deck using one complete dinosaur - 9 cards for each player, add the Fake Bone Card and the Paleontologist Card, then shuffle well. Place 1 less latex bone than the number of players in the center of the table. Deal out all the cards. PLEASE NOTE: Each player will have 9 cards EXCEPT for the two players immediately after the dealer, who will each have 10 cards, ie: one more card to work with. Trading Once the cards have been dealt, the dealer starts by offering the first trade. To trade, simply announce the number of cards you wish to trade, and exchange them, face down, with any other player who accepts your trade with the same number of cards. You may trade with anyone at any time provided you follow these rules. 1. Trades must have equal numbers of cards - ie: 3 cards for 3 cards. 2. Trades are made face down, so the cards are hidden. 3. Trades must be composed of either the same dinosaur - same point value, or the same bone - same colour. 4. The Fake Bone and / or the Paleontologist may be traded by themselves, or attached to any other legal trade. 5. You may not trade once you have picked up a bone. The goal of the game is to trade your cards until you have a complete dinosaur. As soon as the first person completes a dinosaur, s/he grabs a bone from the middle of the table. Afterwards, everyone may grab a bone, regardless of the cards in their hand. Remember: Once the first bone is taken, grab a bone, as it is the only way to gain points that hand. Winning. The first player to reach 1,000 points wins the game. The Fake Bone Card is worthless. It does not help you to build a dinosaur AND it will cost you points. Get rid of it as quickly as possible, as the Fake Bone will cost you 50 point if it is in your hand at the end of the round. The Fake Bone may be traded by itself, or attached to any other legal trade. The Paleontologist Card can act as a wild card, replacing any bone to complete your dinosaur. If you use him to go out, he is a good guy and does not count against you. But, if he is in your hand at the end the round and you did not go out, then the Paleontologist will cost you 50 points. The Paleontologist may be traded by itself, or attached to any other legal trade. Summary: 1. Include a full dinosaur per person. 2. Deal out all the cards. 3. Trade until the first person completes his / her Dinosaur and grabs a bone. 4. Scramble to get one of the remaining bones.

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    prodpic6480: Jurassic Jumble


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